Game of Life

Entrepreneur.com: Victoria Gatling, 36, started to notice a disturbing trend in her family’s funeral-home business: “They were burying more and more young people, [victims] of so many violent, senseless crimes.” Believing there was a connection between those violent crimes and today’s video games, this mother of game-loving children decided to take matters into her own hands.
Starting with $50,000 from friends, family and personal savings, Gatling, a former marketing representative, developed software without high-octane explosions, vulgarity or murder. Her pioneer game, Obstacles of Life, features David, a character facing moral stumbling blocks. The deceptive characters wear street clothes “because I want the kids to know that the devil is not a man in a red suit with horns,” says Gatling, who’s since authored more than 35 games.
Gatling persuaded pastors to let her present the games to their congregations. Many parents, unaware of the violent content of games prior to her presentations, jumped to try the $14.99 alternatives, which are currently sold nationwide via phone and online orders, as well as regionally at church conventions. Year-end 2005 sales are expected to range between $500,000 and $600,000–Gatling is in talks with Wal-Mart stores and plans to pitch electronics boutiques and game shops later this year.
Game of Life [Entrepreneur.com]

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